NEXUS Bodycam Minecraft 1.20.1 · Fabric
REC · v1.4.3+1.20.1

A bodycam inside Minecraft.

NEXUS Bodycam is a 100% client-side rework of the first-person camera. It changes how the camera looks and feels — never movement speed, hitboxes, raycasts or server logic.

Minecraft 1.20.1 Fabric ≥ 0.15.11 Java 17+ License GPL-3.0
REC · bodycam_01 00:01:00
Preview: smoothed footsteps with bob synced to the audio
8presets
17DoF passes
3.06sbreathing cycle
75–83FPS with everything on
Systems

Every icon opens the internals

These are the subsystems that make up the mod. Click any card to open the matching diagram — including the family tree of the code.

Architecture

The contract: pure client-side

The mod changes only how the camera is drawn. No competitive advantage — by construction, not by promise.

What it does

  • Rewrites the world render matrix
  • Adds post-processing shaders
  • Plays local breathing audio
  • Saves config to config/bodycam.json

What it does NOT do

  • No change to speed or collision
  • No touching of hitboxes or raycasts
  • Nothing is sent to the server
  • No effect on TACZ bullets or aiming

Injection points

  • CameraMixin — camera rotation
  • GameRendererMixin — render phase
  • EntityMixin — footsteps ↔ audio
  • TaczGunTransformMixin — weapon (TACZ only)
In action

Previews

Every clip lives in gameplay/ in the repository.

REC· flying
Camera shaking hard while flying
REC· roll
Real roll with angular motion blur
REC· gun
TACZ weapon spring with recoil and sway
REC· steps
Smoothed footsteps with landing damping
Installation

Three steps

Requirements: Fabric Loader ≥ 0.15.11 · Fabric API · Java 17+.

Install Fabric Loader

For Minecraft 1.20.1. Get it from the official site.

Download the JAR

Grab the JAR from the latest release — the download buttons never need updating: they always resolve automatically to the newest published version (v1.4.3+1.20.1).

Drop it in mods/

Optional: Mod Menu for the config screen, TaCZ for guns, Iris for shaders.

Building from source

git clone https://github.com/jhfuheuiwfh/nexus-bodycam-mod.git
cd nexus-bodycam-mod
./gradlew build          # Windows: gradlew.bat build

The artifact lands in build/libs/. It compiles without TACZ — in that case the weapon mixin is left out and the bridge stays off. For the full package, put the TACZ jar in libs/ before building. libs/ is gitignored because that jar is third-party.

Compatibility

Works with your setup

ModStatusNotes
Fabric APIRequired—
Mod MenuOptionalOpens the in-game settings screen
TaCZOptionalWeapon realism (visual only). Wired via reflection — without it the mod still works
Iris / SodiumCompatibleShadow passes are skipped
Bodycam shaderpacksCompatibleUse "Sync with Shader"
Distant HorizonsCompatible—
Watch out for mod compatibility. Versioning semantics: 1.0.x = small fix · 1.x.0 = big feature · x.0.0 = heavy rework. If something breaks, test before blaming another mod.
Roadmap

Still to be validated

Implemented, but not yet confirmed comfortably in game.

Needs playtesting

  • Blurred vignette (v1.4.3) — slider 0…1, default 0.6
  • Aim alignment while mining (chest cam on/off)
  • Breathing exhaustion at 5 s / 20 s of sprint
  • TACZ feel: spring, lowering, sway, recoil

Ideas without a date

  • Bodycam REC overlay (timestamp, battery, blinking dot)
  • Share presets by importing a bodycam.json
  • Script that fetches the TACZ jar into libs/
  • Localization beyond en_us / pt_br
Transparency

Disclosures

AI usage

This project is substantially AI-generated and owns that openly. Most of the code, shaders, assets and documentation was produced by AI agents, with the human author directing the work, playtesting in game and making the final calls.

Full details in AI-TRANSPARENCY.md.

Warnings and license

Photosensitivity: this project may contain flashing lights.

Released under GNU GPL v3.0.

Independent project. Not affiliated with, sponsored by or endorsed by Mojang Studios or Microsoft. Minecraft is a trademark of those companies.